February 10th, 2023
This week we met on Wednesday and Friday again. On Wednesday evening we checked in about the storyboards that we each had been assigned to make changes to the cinematography and the story beats. On Friday we reviewed all the storyboards together and then worked to assemble the project in After Effects (we have now switched over to Premiere after feedback). We discussed the order that certain things should occur, how long things should take, and discussed possible new ideas and explored if they were worth entertaining or not.
Some storyboards I made this week for Act 2 (after the painter character kills the moth on the painting but before he transforms into the creature):









This was meant to be a quick flash the painter sees in the mirror while painting at some point after he kills the moth to indicate that he is now cursed, but in the Friday meeting after some discussion we decided that it was too on the nose and something a bit more subtle might be a better option like having some ominous lighting change like a thunder/lightning flash or having lights in the room flicker and maybe having a vague shadow of the Mothman creature be illuminated on a wall behind him possibly for a split second.
On Friday we also decided that maybe instead of the painter making one painting that he changes, it might be more visually interesting and heighten the emotional intensity of the moment if he has a bunch of iterative paintings that each get more abstract and turn from the portrait into the creature over a span of multiple discarded canvases.
Another thing we spent a small amount of time working on was putting thought towards some placeholder audio mixing/sound fx for our animatic to help assist us in figuring out timing and how long certain shots should be. I suggested this idea. I know that this is a bit out of left field and definitely unnecessary at the moment but I've always found that I have a much easier time imagining how long a certain action should take if I try to imagine it with sound effects. For example, I don't know how long it might take for someone to walk across a room, but if I imagine it in my head with the sound of footsteps on the floor, it becomes more tangible to time things out. I thought that might help with being able to cut down on sequences that feel too long or be able to elongate other shots that feel too short.
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