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Avery Buffington
Apr 17, 20241 min read
Mothman Thesis Production Blog Week 41
This week I worked an incredible amount on shot specific lighting. This has truly tested my discipline and ability to turn out shots on a...

Avery Buffington
Apr 10, 20243 min read
Mothman Thesis Production Blog Week 39-40
Week 39 4/1/2024: Painting Textures When working on the final painting I went back to revisit the style inspirations from the Miro board...

Avery Buffington
Mar 28, 20248 min read
Mothman Thesis Production Blog Week 36-38
Thesis Work: Week 36: Master and Shot Lighting 3/09/2024 - 3/11/2024: I went through the current rendered version of our film and looked...

Avery Buffington
Feb 28, 20242 min read
Mothman Thesis Production Blog Week 34-35
February 24th, 2024 - Mothman Sculpt Work I worked some more on the details of the Mothman character model. I connected the neck and the...


Avery Buffington
Feb 22, 20245 min read
Mothman Thesis Production Blog Week 31-33
Mothman creature design sculpt work, environment asset layout and shot cam layout, as well as Painter character texture work from 2/6-2/22

Avery Buffington
Dec 17, 20232 min read
Thesis Production Blog Week 27
December 4th, 2023 After working over the weekend on optimizing the environment, this is the result that I came up with for the s1011...

Avery Buffington
Nov 12, 20233 min read
Thesis Production Blog Week 23
This week my goal was to work on the UVs on the character to prep for normal mapping high detail geometry and texture work. 11-4-2023:...

Avery Buffington
Nov 3, 20232 min read
Thesis Production Blog Week 22
This week I focused on redirecting my attention to the surfacing look development for textures. Reference Board Style Guide: I...

Avery Buffington
Oct 20, 20232 min read
Thesis Production Blog Week 20
I made some progress on the moth wing sculpt. My next step is to connect it to the character model to see how the size and the shape...

Avery Buffington
Oct 6, 20232 min read
Thesis Production Blog Week 18
Mothman Creature Revisions: Illustration revisions to the Mothman creature design based on notes from the 9/29 Fall 2023 Production Pass...

Avery Buffington
Sep 22, 20232 min read
Thesis Production Blog Week 17
Animatic Revision Notes: Animatic notes that I made on the recent proposal animatic changes, mostly cinematography notes for framing....

Avery Buffington
Apr 28, 20232 min read
Thesis Production Blog Week 13
This week I worked on finishing the hallway concept art and making a lighting variant of the studio concept art Finished Hallway Interior...

Avery Buffington
Apr 21, 20231 min read
Production Pass #3
Deliverables Presented: Animatic as of 4/21/2023 Room Model/Assembly by Carl Kinyon Moth Model by Brentan Elsenbrock Mirror Concept Art...


Avery Buffington
Apr 14, 20234 min read
Thesis Production Blog Week 11 & 12
4/14/2023: This week I worked on the hall illustration and then worked on the hair for the character sculpt. While working on the hair...

Avery Buffington
Apr 7, 20231 min read
Thesis Production Blog Week 10
Today I worked on sketching out the Interior Hallway concept art to match the existing concept art of the studio. It is a work in...

Avery Buffington
Apr 7, 20231 min read
Thesis Production Blog Week 9
After taking a week off for Spring break our group reconvened and broke down the concept art and storyboards to complete a definitive...

Avery Buffington
Mar 17, 20231 min read
Thesis Production Blog Week 8
3/17/2023 This week I worked on the character sculpt for the painter. I received some helpful notes on Friday to smooth down some of the...

Avery Buffington
Mar 17, 20231 min read
Production Pass #2
March 17th, 2023 Deliverables presented: 3D Blocking Animatic: CHARACTER MODEL: Painter Model First Iteration by Avery Buffington SET...

Avery Buffington
Mar 4, 20232 min read
Thesis Production Blog Week 7
3/4/2023: I started on translating the studio interior into a more three dimensional perspective drawing than the first iteration. I took...

Avery Buffington
Mar 4, 20232 min read
Thesis Production Blog Week 6
This week I worked on making the first iteration of the base mesh for the painter character in ZBrush. He's looking pretty rough but for...
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